Product launch
Launch videos that make people stop scrolling
A launch post lives or dies in the first two seconds. Build the scene on a Figma-style canvas, drag a few animation bars onto the timeline, and export an MP4 that looks like it came out of a studio — not a screen recorder.
- 15s
- Ideal launch cut
- 4K
- Max export
- 0
- Render queue
launch-video.gram
ExportLaunch day.
v2.0 — out nowHow it works
Three steps, start to export
The same rhythm every time — build the scene, animate it, hand over the file.
Drop in your product
Paste a screenshot, import an SVG logo, or drag a screen recording onto the canvas. SVGs arrive as a full layer tree you can take apart.
Animate the reveal
Pick a preset — pop, slide, scale — and drag its bar on the timeline to set when it plays and how long it lasts. Playback updates as you drag.
Export and post
Choose a resolution and hit export. Frames are encoded on your own GPU and the MP4 lands in your downloads folder seconds later.
Why Gramotion
Why launches made here look funded
Expensive-looking motion is three things: depth, timing and restraint. Gramotion gives you direct control over all three without the After Effects tax.
A camera, not just a zoom
Move, tilt and push a real scene camera across your layout. Parallax happens because the layers actually sit at different depths.
Timing you can feel
Drag an animation bar to retime it, trim its edges to change duration, and swap the easing preset. The difference between amateur and paid is four frames.
One project, every aspect
Keep 16:9 for LinkedIn, 9:16 for Stories and 1:1 for the feed as separate scenes on the same canvas. Resize a scene and its contents scale with it.
Output
Every placement, one project
Resize a scene and its contents scale with it — so one build covers each format you need to ship.
FAQ
Questions, answered
Do I need motion design experience?
No. If you have used Figma, the canvas will feel familiar — same selection, same nudging, same auto layout. The timeline is the only new part, and it is animation bars you drag, not keyframe curves you fight.
Can I use a screen recording of my app?
Yes. Drop an MP4 or WebM in as a video layer, then animate around it — mask it into a device frame, push the camera in on a detail, or cut between two recordings.
Where does the rendering happen?
In your browser, on your GPU. Nothing is sent to a render farm, so there is no queue and your unreleased product never leaves your machine.
More use cases
What else people build here
Same editor, same workflow — a different file at the end of it.
Ship the launch video today
Open the editor, start from a scene instead of a blank canvas, and export before the announcement goes out.
Free plan available · No credit card required
